Re: Magic Path Booster Guide
			 
             
			
		
		
		
		Its a good guide.  I'm short on time so here are some abbreviated suggestions: 
 
A few missing summons 
-Ethergate gets you powerful Astral/Death Mages for boosting. 
-Tartarian Gate:  the Tartarians come in a variety of types, one of which gets Fire(as far as I know, the only way to "break into" Fire if you have none and don't want to Empower) 
-Demon Lords: costs and requires only Blood and they get can open up almost any Path except Astral and Water depending on the one you get 
-Heliopaghus costs and requires only Blood and most of them have Death 
-Summon Archdevil and Bind Ice Devil has one Astral guy each 
-Bind Icedevil can get you a bunch of Water mages. 
-Randoms on Spectres and Hidden in Snow guys can get you into a variety of paths (you do mention Spectres though in Death).  
-Wish: can get you into anything 
 
A few missing items: 
 
-Staff of the Elements,+1 Elemental, both the Earth/Air and Fire/Water 
 
-Robe of the Archmagi/Ring of Sorcery/Wizardy +1 All or +1 Sorcery, are only briefly mentioned but are very useful for boosting and need their own section maybe 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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