Thread: Guide Magic Path Booster Guide
View Single Post
  #19  
Old January 17th, 2008, 05:23 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Magic Path Booster Guide

I updated the guide. Thanks for everyone's comments so far! By all means keep them coming.

EDIT 1-17-2008

Added Micah's paragraph about the Ring of Wizardry and made several changes to emphasize its importance
Removed Jade Mask from the Death section (not a general strategy)
Removed "Army of Lead" from the Earth section. Technically everyone is correct, the base path is 5 but it can be cast with E3 mages. It was a poor example.
Fixed Forbidden Light requirements and bonus
Removed "Awaken Treelord" from Relevant Summons due to his lack of item slots to hold boosters
Fixed Robe of the Sea requirement
Added section about Rainbow Pretender
Added Ether Gate where appropriate
General revisions based on feedback

In response to some of the posts:

Bind Ice Devil is B3W3 to get to W3, so Sea King's Court is much more likely.

I've never had a Heliophagus with a Death pick. Does anyone know the chances of this happening and what level of Death Magic?

I've never had an Archdevil or Ice Devil with an Astral pick. Does anyone know the chances of this happening and what level of Astral Magic?

I do not know what the randoms can be on Ether Gate, Summon Spectre, Hidden in Snow and Contact Lamia Queen. I can be more specific if I know what the possibilities are. The manual just has something like ?2 which is very vague.
Reply With Quote