Re: Magic Path Booster Guide
			 
             
			
		
		
		
		Might be good to note the various spells/methods for giving a boost in combat, as well. 
 
of note -- 
 
Unusual cases (not merely 'pay gems for single-path boost') incl 
 
- communions/sabbath boost broadly and distribute fatigue, and can be done using items 
- Summon Earth Power takes no gems, and gives reinvigoration 
- Hell Power boosts broadly and strongly, but is risky 
- Power of the Spheres boosts broadly, costing a pearl; the crystal shield instead costs enc 
- The 'North Star' astral boost boosts ALL astral mages incl. hostiles, as does the corresponding item 
 
The unit AI does not prioritize these spells very highly -- e.g. earth mages do not seem to cast SEP if not scripted to do so, which is a pity given that it's fatigue-only for +1 E and +4 reinvigoration. 
		
	
		
		
		
		
		
		
			
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