Thread: Mod It's a miracle!
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Old January 19th, 2008, 09:33 AM

MKDELTA MKDELTA is offline
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Default Re: It\'s a miracle!

Quote:
Agrajag said:
With regards to the paths required to summon, my general opinion on those is:
1) Weak summon - everyone with the paths of the secondary mage should be able to cast it. In this case, it's S2A1
2) Average summon - takes either a lucky secondary mage, or a "base" primary mage. In this case S3E1 or S3F1 or S3E1F1.
3) Good summon - takes a lucky primary mage (or a base primary mage with path boosters). In this case S3E3/S3E2/S3A3/S3A2/S3F3/S3F2/S3W2.
4) Awesome summon - takes a really lucky primary mage, or a lucky primary mage with path boosters. In this case it's S3 + E3/A3/F3/W2 + E3/A3/F3/W2.
I suppose the Kruvim could be the weak summon, though they are not weak per say, just not that much better than your recruitable blessables. Having it being castable by every primary mage but being mage-time intense (only one unit comes at times) is an interesting idea. As for the rest, I have no idea for more summons, AoD excluded, whom I thought be something like S6 so it would take boosting to summon him, and it's not actualy summong him, sice it would be an indep farsummon. I was also thinking of some sort of an angelic archer summon with those Lightning Bows that do damage equal to the wielder's strength, but I'm not sure if there is anything in the myths that would justify such an unit. And an unit that is kind of an...eee...a Kruvim equivalent of a Shophet, with S2 and 2 linked elemental randoms. A flying, angelic commander. Could be very potent.

Quote:
As for pretenders, how about a burning bush? Should be immobile (but can teleport) and quite weak, but high astral and fire and dominion.
Maybe S1F1 with Dominion 4 and 40 newpath. Or maybe S2F2 Dominion 2 newpath 30. Or something in the middle.
Could be interesting. If it's weak it could justify giving it a smitter of earth or maybe even nature there too.

Quote:
EDIT: Also, it's very important that the mod will get one of those pictures that is shown when the mod is active!
I agree. I'll to do one for the next release, which will be something along the lines of 0.92. It'll have the graphic fixes and spelling corrections &c. Maybe the generic angel summons although I have no idea what their spell numbers are (for copying them) and I have no idea how to check it.
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