quote:
Originally posted by Zarix:
1. Politics (new treaties and wars come to effect)
2. Increase in resources.
3. Ship movement and combats.
4. Building and decreace in resources.
5. If you end up with more resouces than your empires max storage is, the excess vanishes.
That isn't from any manual, but I'm quite sure that things happen in that order. Please correct me if I'm wrong.
Something about this order incomplete with respect to enforcing max storage, because building a new storage facility will not cover excess production the turn the facility is built. I have had numerous cases where I had 50K storage and build a storage facility and the next turn, I started with 50K of a resource. I think you need a step 6: Storage
Levels are adjusted to reflect facility counts. I think you need a step 0 to reflect storage capacity for scrapping faciltiies (which happens immedately as you can build a different type that same turn).