Quote:
Sawyer said:
Geeze, it's beginning to dawn on me how inconvenient strength 9 indies are for a blood nation...
|
How so? Seems like its equally inconvenient for all strategies which require blood, gold, or gems...
I've found that in multiplayer games of all sorts players are generally predisposed to not like things which make their progress slower - not because its harder to play but because they're moving slower than they're used to and feel like they're less competitive despite the fact everybody is in the same boat. This is compounded in this case by score graphs being off so you're not having any feedback on how everybody else is doing. Scouting is going to be tripply important in this game...
