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Endoperez said:
Can they retreat if someone is still besieging? Or does that only happen when the besieger sent all of his forces to storm the castle?
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Just tested: yes, retreating defenders will survive even if the attacker leaves a commander on "Siege."
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vfb said:
Fort defenders can survive if they retreat during a sally (break siege). They can retreat to any neighboring friendly provinces. They just can't retreat back into the fort.
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Page 69 of the manual, under Break Siege movement command: "Units which retreat are eliminated." If you're sure they aren't eliminated, then [img]/threads/images/Graemlins/Bug.gif[/img]?
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Jazzepi said:
It would be a lot less interesting from a gameplay perspective if all I had to do was pin him down and then route his forces. Instead I would have had to, quite literally, surround the castle.
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Then shouldn't the fort defender be able to freely move troops in & out of the fort? In my mind, whatever circumstance prevents defenders from leaving a besieged fort should also prevent them from safely fleeing it when stormed.
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sector24 said:
They just dial up the Stargate to an adjacent province.
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It is the Fargate. We're not getting sued.
There's a larger strategic consequence here:
Intuitively, when an enemy force approaches one of my forts, I SHOULD face two choices:
(1) withdraw the defenders, sacrificing the fort but saving the troops
OR
(2) dig in, keeping the fort at the risk of the defenders' annihilation
Instead, I'm faced with no such choice: the smartest, most obvious option is to always dig in; if besieged, simply teleport in as many BagsOfWine needed to keep the troops full; when the walls are breached, retreat. I get to have my cake and eat it too: I deny my enemy the fort (and more importantly, his besieging army) for as long as possible, and STILL get to keep my defenders. Nonsense.