Thread: Dom 3 price...
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Old January 23rd, 2008, 08:25 PM
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Saulot Saulot is offline
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Default Re: Dom 3 price...

This is pretty much econ 101 or even Junior High Econ. IMHO they seem to operating at the optimal price for maximum profit. X (amount of units sold) at Y (profit per unit) for Z dollars (total profit). Do you really imagine they would more than double their sales if they cut the price in half or do something else with X and Y to create a larger Z? I very much doubt it. If you consider as well the holiday sales to lure the bargain hunters out there, they're doing the correct strategy.

I very much dislike the arguments for indie games being priced arbitrarily less than regular games (ie. because less people worked on them/less money was thrown at the game/less graphics/whatever) or more than regular games (it is niche, so you must pay more because your tastes/preferences are less important than those of the majority). I'm a big fan of they should charge what they can to max profit. If the game is good, people will buy it, and they can make more of them. If the game is bad, well, at least it points out what you shouldn't do in game development, and creates contrast for the good.
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