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Old March 23rd, 2002, 12:04 AM

GUTB GUTB is offline
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Default Re: In Review: Best Fleet Strategy

Check this out:

On the first turn, dump your innitial research points into Military Science and projectile 2. The next turn, continue researching Combat Support and projectile at the same time. Once you have ECM, get your PD up to II or III. You should have DUC IV, ECM and PD III by 17-20 turns.

On the first turn, build two or three space stations with ship yards. Once you have ECM, start building prototype hulls. Set your orbital yards to emergency build. So if you have three yeards, you can get 10 prototype hulls in 4 turns. By this time, you should close to around 18 turns with all your tech up to where we want it, so upgrade to prototype to the full Version and then spend a few turns retrofitting. Spend this retrofitting time pumping out another 5-6 complete hulls.

Presto, in 20-25 turns you have your Navy Fleet Group ready to go! You could have it in 20 flat if you were willing to settling for lower tech equipment.


**** THIS IS FROM A SINGLE PLANET LOW-TECH START!!!!!!! *****
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