Quote:
thejeff said:
Either way no one notices a few stragglers fleeing.
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By the current rules of the game, I can set my entire besieged army to "retreat" and suffer zero casualties when my fort is finally stormed.
Try it for yourself: create a 1000-strong army of undead (mindless, thereby reducing the time till the fort is reduced), stash them in a fort, and siege it. When the walls are breached, retreat your entire army. EVERY single troop will survive.
This should unsettle every member of this community: in a game were every strategy has a cost, there is essentially no risk to defending a threatened fortress. When an enemy army approaches your fort, the ONLY intelligent thing to do is to stay put. If the province is captured, teleport in a few supply items, sit back, and collect your gems while your defenders delay your opponent's advance. When they eventually manage to break through the walls, retreat your entire army, and fight another day.
Thus, from the offensive perspective, fort sieging & storming is a fool's errand, as your opponent risks nothing, while you pay the opportunity cost to siege.
But, if the defender is instead forced to consider the annihilation of his fort defenders...well, I'll say that some very interesting strategic situations will arise, and that's what we paid for, right?