Re: Azure mages broken?
You know what else this game has helluva lots of? Details, intricacies, flavour,
complexity.
Such games are left with problems, no matter whether they're made by two guys in
their spare time, or by, let us say, just for the sake of example, Creative
Assembly...
Take the second Total War: Medieval. For months after release, shields took away
from defense, instead of adding to it. Two handed weapons' animations were so
slow, that no one using them could ever take a swing in combat. Peasants with
sticks would slaughter knights with plate mail and two-handed swords. On
sallies, the besiegers would stand and let you shoot all your arrows at them
without moving a finger. On release, and after the first patch, these three
problems happened 100% of the time.
It took months for us to convince the developers that some of these issues
EXISTED! Now, years later, they are not fully fixed. Oh, they have been worked
on, and they are mostly fixed... but every now and then, one will run into some
variation that the developers missed. And Creative Assembly is no two man show.
The more complex a game, the more bugs you will get. I have never played a game
that is as complex as Dominions III. Apart from Angband, I have never played a
game for as long as I have played Dominions II. Dominions III will probably
displace it, if I manage to get some times to actually play games. I fully
expect it to always have bugs.
There is a bug that has been with us for years - the disappearing scales. I had
despaired of it ever being figured out. And all of a sudden, on a weekend,
enough players got on it to finally figure out what was happening. Chances are
that next patch will fix it.
And so it goes...
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No good deed goes unpunished...
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