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Old January 25th, 2008, 07:10 PM
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Default Using Independent Farsummon for modding (question)

Routing independent farsummons?

I have created a independent farsummon spell that sends a horde of undead pirates to raid a province.

Here is the code:


Code:
 newspell
#name "Pillaging Buccaneers"
#descr "A death mage is able to channel the evil spirits of dead pirates to wreak havoc upon a province. The spirits will

continue to pillage the province until they are defeated."
#school 5
#researchlevel 0
#path 0 5
#pathlevel 0 4
#effect 10038
#nreff 1015
#fatiguecost 0
#damage 2048
#spec 276824064
#restricted 48
#end



The problem is. The pirates arrive without a commander. I have created farsummons in the past, but never independent ones. In the past when I have created the standard farsummons, one of the troops is converted to a commander. This is not the case with independent farsummons it seems.

If you see anything wrong with the spell code, let me know please .

I am going to try messing with some of the settings to get it to work.

P.S. I know it is set to 0 gems, that is for testing
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