Re: Spell-modding limits, and a workaround of sort
			 
             
			
		
		
		
		Thanks Endoperez... This will undoubtably come in handy. 
 
Shame about hearing about the spell limit. Towards the purpose of multiple nation mods, it seems like every time a limit is removed and the way forward is clear, we run right into another one. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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