Re: Proportions mod 1.5.2 released (and web page)
Some notes:
It is possible to ameliorate the problem with short range AI ships : use "warp points can be located anywhere" in quadrant set up. In general, it reduces the travel across the system by 40% and should help AI a lot.
Black holes are a problem for AI even in normal game. Here, with speed 2 colony ships, they are a real death trap. Either reduce the gravity pull to 1 or remove them completely.
I think it would be a good idea to separate engines and efficient engines into separate Groups. As it is now, every time I upgrade design, all egines are set to "efficient" and I have to reset them manually. Very annoing. Also, it may help AI to design long-range ships
IMHO, the cost of Natural merchants should be increased even more. To start with extra homeworld cultural center instead of useless spaceport is very nice.
Does "cursed" racial trait works ? I want to try it but I am scary for my homeworld.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|