View Single Post
  #3  
Old January 30th, 2008, 05:23 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Spell-modding limits, and a workaround of sort

Well, we keep adding new mods.

Personally, I'm working on megamods that appear as a single .dm file, with all of the spells in-order; it *attempts* to resolve all spell numbering issues when it combines the mods, by assuming that each mod runs "clean" without any other mods enabled at the same time, but success is limited.

The fact that 1000-1023 can be used but can't be described means that those values should be used, if possible, for #onebattlespell and #nextspell entries.

We should add a request for spell #s through 1500 to be made available for modding. That should cover even a huge expansion, I believe.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote