quote:
Originally posted by PvK:
I was thinking I'd remove the advantages if they weren't working, but then it occurred to me that once we're sure, we can tell Malfador, who will probably patch it at some point, at which point all opportunistic players who took "Cursed", thinking it would have no effect, will get their due... muahahaha!
PvK
Mmmmh, let's see, a proportions game might take about 3 years divided by
MM's patch frequency +666
50 year simulation displays the following, and I got enough of it for now:
Abbreviations for severities:
L= low
M= medium
H= high
C= catastrophic
Three races in one multiplayer game,
Lucky race:
L= 12
M= 8
H= 3
C= 5 , Four out of ten planets have blown up
Neutrals:
L= 8
M= 3
H= 0
C= 5 , Three out of ten planets have blown up
Cursed:
L= 15
M= 9
H= 4
C= 3 , One out of ten planets has blown up
Although I have set every amount effect to zero, some of the events still do something, like warp points are closed, ships are teleported through the quadrant, planets explode, stars explode and so forth.