Re: MP issue due to 3.14 upgrade
Pasha's game is a PBEM game, but Pasha and I figured out that the problem was because the file names changed from Pythium to "Late_Pythium." I believe changing the .2h name manually solved the problem and allowed the host to recognize the orders (everything seemed like it went through ok when I got the turn back at least) but the server issue you're having sounds a bit more complex though with the infinite loop, so I'm not sure if the same solution will work, since all of the upload/download stuff was handled by manipulating the files directly as opposed to working through a possible nation number.
You might also want to make sure you didn't get staled, since that was a problem as well (the host didn't recognize my .2h because the naming convention changed)
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