Re: Balance Mod
How do 'economics of scale' affect ship designs in the Balance Mod now? If larger ships are still "more efficient" then you'd make the best AI by just having it always use the largest available hull of the appropriate type. In many other games it does make sense to have support ships such as escorts be a few sizes smaller than "capital" ships but there are underlying design elements of SE that seem to make larger ships always more efficient, even in mods.
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