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Old February 4th, 2008, 04:37 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.2

Quote:
cleveland said:
I think I found an error.

It seems the intention was to give the Star of Heroes an 1 AOE armor destruction.

However, as coded, the Star of Heroes now has a 1 AOE damage attack AND a 1 AOE armor destruction. Further, the Magic Sceptre has also been given this ability. It's a simple numbering error: 172 = magic sceptre, 173 = star of heroes, and 174 = armor destruction.



As coded (first 3 entries under "Items"):

#selectitem "Star of Heroes"
#constlevel 0
#end

#selectweapon 172
#secondaryeffectalways 173
#end

#selectweapon 173
#aoe 1
#end


EDIT: also need to remove original secondary effect
I think it's supposed to be:

#selectitem "Star of Heroes"
#constlevel 0
#end

#selectweapon 173
#secondaryeffect 0
#end

#selectweapon 173
#secondaryeffectalways 174
#end

#selectweapon 174
#aoe 1
#end
Thank you, I'll get a fix uploaded soon.

As for the scale issue, that's about the third time that's cropped up, I think it only effects the segmented version. Anyway, I'll upload a fixed version for that soon as well.
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