Re: Advice for MA Man
Air magic is nice, no argument... But in MA, there are quite a few nations with solid air magic: Caelum, Pythium, Eriu, Vanheim, T'ien Ch'i, Mictlan. All these have an easy level 2, and at least a chance of level 3.
And then, there are a Hell of a lot of Astral nations, against which Man is totally and utterly vulnerable. Pythium, Arcoscephale, R'lyeh, Abysia, Marignon, Ermor, Bandar Log, yada, yada, yada...
Nature is hardly Man's monopoly - Pangaea, Eriu, Bandar Log, Oceania... The luck of the roll will not do much for Man's chances to keep a Gift of Health up.
So in order to be relevant in late game, Man needs indies. I am sure that a Man player who get both earth and fire will do well, but with Crystal Mages and Golden Adepts Ulm will do great as well :-)
I am firmly in the 'MA Man is underpowered' group.
|