Re: Victory Condition
I'm with Pasha, counting turns is a hassle. The original proposal sounds plenty challenging to me, and I don't see a problem in players snatching wins with teleporters or whatnot. In fact, I like the additional logistical challenge where you don't have anything for granted and need to seriously weigh whether to invest in defense or in offense: with capital VPs, you already have lots of mages and a strong fort to defend your VP.
Cumulative VPs would be fun, but it would be quite the hassle to switch to that at this point given that I understand a lot of players don't like them and might jump ship.
In general, I prefer games that have clearly defined and moderately easy to achieve victory conditions. That way they won't drag too long into the boring and time-intensive endgame.
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