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Old February 5th, 2008, 02:46 PM
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Default Re: GUI for probing turn status

Quote:
WraithLord said:
Darn, I just noticed my script doesn't show the right turn number any more as well.

Bad bad script

Maybe I'll try to contact IW and ask about possible changes to the protocol.
Well, I had a quick look why my socket-based PHP script still got the number of players which played their turn versus those that didn't play their turn right - I just counted the Ones for that. Then it dawned on me why the other stuff doesn't work anymore. They didn't change anything about the protocol at all, but they added more nation slots! Instead of 80 possible nation numbers, there's now room for 95. So the tables scale a little differently. Once you change the code to have tables with 95 nations instead of 80, everything is working like it used to.

Off-topic, it's good that they increased the number of nations, but on the other hand, why only so little? 15 more nations, from 80 to 95, that's just raising the bar a widdle bit higher. That's like saying "ok we acknowledge that now it's getting crowded with all the nation slots so we're going to add some more slots, but not too many because we're cool like that". Why not raise it to a sensible power of 2?
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