You don't need to control 33% of the map to get 33% of the VPs and thats the main problem i have. For example nations like caelum (fly) the midgard (stealth) can easily jump deep in enemy lands and surpise attack the VP provinces (Sure you still need a good early game).
And like i said before you don't get any special bonus to fortify your low pop VP provinces and even i do it i'm sure many other don't. I've my experiences with this:
http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1
At the end only a few provinces were protected by fortresses and the winner got ~60% VPs at the end (40% was needed) and all this in 1 single turn. He had only a fraction (2 or 3 VPs) of this a turn before. He won with a massive angel teleport attack. Without some special nation features you're more an oberserver in such a game.
Thats why i dislike non-capital-VP games and maybe i should have think about before joining but to my defence i asked to change the victory condition

.
What do you think about 40% province ownership as win condition?