Thread: Event Ideas
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Old February 5th, 2008, 10:56 PM
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Default Re: Event Ideas

During Jan of 2006 in the DOM_2 forums I requested modding be made available for events. It never made it into the final version, but maybe we'll see it happen in DOM_4.

Here's most of my original post:

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Many more interesting maps can be made if map makers can setup timed events. Examples listed below:

1) Timed Event: Day_20 Give Ermor 50 Pale Riders and 2 Devil commanders
Published Time Event: Yes
Comment at start of turn: Ermor has begun war on the realm

2) Timed Event2: Day_27 Heal all afflictions for territory_21
Published Time Event: No
Comment at start of turn: ((Not used))

3) Timed Event3: Day_33 Give Marginon 8 angels
Published Time Event: Yes
Comment at start of turn: Help has arrived from the heavens


4) Timed Event4: Day_40 Assassination on province_35
Give Assassin to independents and activate
Published Time Event: Yes
Comment at start of turn: Hired Assassins are on the move

5) events can allow map makers to make a province seem like an active volcano actually exists.
Province name: Volcano Peaks
Event: Spell targets province
Random: 10% chance each turn
Spell: Flames from the sky

6) Event: Give ERMOR
Commander: Demon Knight
Items: Marble Armor; Amulet of Antimagic
Units: 30 Demon Knights
Guards: 2 Devils
Province: Ermor Capital
Day: 58
post message to human players:
"Ermor has recalled his greatest knights from a distant land to remove his enemies from this realm."




This would greatly increase the type of single player games which can be created.
For a more detailed list of types of events which can exist I recommend viewing the map editor of Heroes_3.


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I'll keep my fingers crossed for Dominions_4 .
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