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Old February 6th, 2008, 08:11 PM

Omnirizon Omnirizon is offline
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Default Re: \'tribal\' inspired nation

Quote:
Endoperez said:
There's no tribal nation, because the tribes haven't united. When the tribe gathers power, it will be assimilated by another culture, or it conquers it. Examples:

Horse Tribe -> LA Tien Barbarian Kings
Toad Tribe -> LA Mictlan
Jade Amazons -> EA Sauromatia
Jaguar and Lion tribe are not-yet-nation versions of EA Mictlan and MA Machaka

Bear Tribe/Barbarians - not really any spesific nation, but they could fulfill the role of two-handed weapon wielder available in most human nations. I mean, MA, Ulm axemen, Marignon twohanders, Man Wardens, Vanheim Skinshifters, Mictlan Moon Warriors - many choices.
Similarly, Deer Tribe isn't adopted into any spesific nation, although MA Eriu units bear some resemblance, what with swords being rare, javelins common and lack of bows.

Amazons don't have their own nation, but as mentioned above, EA Sauromatia has adopted local Jade Amazons.

I'm not sure if this answers your question, but here goes any way.
Yes, youve addressed the heart of my complaint. There are few truly animistic tribal cultures represented among the nations of Dom3 (with maybe the exception of Machaka, don't know much about history of Zulu or what period of history Machaka is meant to capture). Mictlan, Maverni, and others you mention only capture the qualities of a tribal people in transition to horticulture or pastoralism, with the consequent abandonment of animism as people move their gods into their homes and temples. Only indie 'tribal' provinces emphasize an animistic relgion (wild peopls follow their totems); but this is oversimplistic.

I guess I'm thinking an Islander animistic tribal society makes a good base for a Dom3 nation because there is no oppurtunity in history for them to undergo the almost deterministic transformations you've outlined regarding tribal peoples (conquer and abandon animism and hunter/gathering, or be conquered); the pacific islanders lacked the ecological determinants for any of this (thanks Jared Diamond). This very lack of history gives them a base for making such a nation in a historically inspired fantasy genre; their mythology of animism is frozen in time, and because of their ecological and historical impotence that made this possible, their culture is largely ignored.

With a relatively non-existant history of conquest to preserve their animistic culture, tribal Islanders seem a great base to design an animistic tribal nation from. It may also provide another 'wateresque' nation to add to that somewhat small list of water adept nations.
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