Thread: Mod Blood Elves
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Old February 7th, 2008, 07:51 PM
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Amos Amos is offline
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Default Re: New Mod: Blood Elves

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When would be a good time to fork your LA mods into the megamod?
I'm mostly done with the changes for now.

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- Several of these sprites need background cleaning, they've got stray black pixels.

Do you have a list?

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- Cavalry and cavalry commanders should not be animals.
I make them animal for a reason. The horse under the rider will not attack a unit with animal awe. I'm thinking of giving this attribute to all the pikes in my mods.

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- Venus Flytrap is now a summon. Costs 1 nature gem? This unit really isn't that useful, and is pretty well useless if you have to recruit them (because once you're sieged, you can't!).

Reasonable. I may do so myself. I made them for AI to use.

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Is there some occult significance to the #s 101, 122 and 158?

Do you mean the cost? I do the occult thing with stats sometimes (13 with dark forces, 7 with angels). But thats not the case here. Those units turn into Homunculi which I have estimated as 50gp for pricing. I didnt even include the price of the gem producing trees. Otherwise they just cost too much.
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