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Old February 7th, 2008, 09:27 PM
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Mobhack Mobhack is offline
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Default Re: Fast Artillery display bug?

Plot a mortar at near it's max range. Let it complete its mission. Now adjust the fire - the code will let you happily plot the new impact hex beyond effective range. At the firing point, it will (usually in all cases I have observed) - jump to the plotted point then "hiccup". No ammo is fired.

There is no - and never has been - any bounds checking on adjusting fire. Bonus is, if you have a mortar that has managed to get to beyond range (click its name and the HE button is depressed, indicating out of range) - you can adjust back into range (use the adjust button in this case, as you cannot use the HE button). Saves having to replot the entire mission from scratch if you go over range.

Andy
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