Re: Opening Strategies
IF it is a 3 planet low tech start.
I scrap 1 mineral factory and build a mineral storage ( on each planet).
Then I build 3 space yards.
Then I scrap 2 mineral factories and build another mineral storage and an organic or rad storage ( on each planet)
Then I should have computers level 1 done so I will scrap 2 more mineral factories and build the computer and robotic factories.
Mean while the space yards have been producing 1 colony ship 1 scout ( 2 times through ) and 1 defence or attack ship ( I just put the colony and attack ship on repeat ). Then I set the scout builder to build 2 more space yards.
On new colony planets I build space yard first ( if greater than 2 slots )
If 1 to 2 slots then I put a research on it ( this is for later when I have atmosphere converters so they can take that research slot)
If 3 slots on a planet then a ship yard, (if one of the minerals is above 100 % then that factory and a reseach fac. if not then just research )
If 4 slots then same as 3 slots .
If 6 slots then space yard and ( follow the 100% rule ) either 4 research and 1 computer or 3 of the factories and 2 research
If 12 or greater then lots of research and a few more storage facilities
But if the planet has one of the minerals above 100% then I will build that factory 24 times with a robotic factory , ship yard and some research slots .
Ship yards decrease build time.
Storage will save you later in the game ( actually at the turn 25 to 50 range when a lack of one of the minerals will really slow you down.)
For reseach....
Computers, PPB's, ships, planet util, and cargo.
Get cargo done early. It will help.
By turn 60 you want atmosphere converter 1 done and mineral converters ....
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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