Re: Opening Strategies
I have come across some truisms in SEIV that fit any type of game. Keep in mind the 2 basic type of games you can have In SEIV 1)Stars all connected 2) Stars not connected by warp points.
1st Truism. If it has an orbit Colonize it.
2nd T. Fill the colony worlds fast with population.
3rd T. Research applied research as the first big project.
4th T. Fighters + Mines = AI's Can't get you.
Industry -> Computers + Robotics = Greater production and research capablities
Population+ happiness= Greater production of everything.
I am not sure slow big Colony ships are THE answer. But it might be.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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