quote:
Originally posted by geoschmo:
Bman,
I agree totally. I have played entire 100+ turn multi-player turn games never building a single resource storage facility. The only time it's ever been an issue is while retrofitting ships, and if you plan it right it's not a huge problem. It's really not a good idea to retrofit tons of ships at the same time anyway because the enemy could pick that moment to attack.
Geoschmo
Speaking of refitting in simultaneous games, has anyone else besides me noticed some bugs in the process? I've found that it is luck of the draw if you are refitting to a prototype design on whether it works successfully or not.
Sometimes the game comes back next turn and tells you the refit failed because you can only refit to the same size hull. Well duh. Given that the GUI only lets you pick the same-size hull in the refit list I could not possibly have gotten that wrong. Sometimes it comes back and says the designs are not similar enough in cost when I *know* they are. One time (in v1.41 game) it successfully refitted my ship. The catch was the new ship I had was not one of my designs! It was an organic ram-ship design by another empire and I was not even organic! That made for a useless ship since I could not repair it!
I have never had problems refitting ships to a design that was not a prototype (ie I had already constructed one beforehand). And in the first turn or two I tend not to have problems refitting ships to prototypes.
My current theory is that when you design a prototype it does not get put on the "main list of designs that exist in the game". Then when you choose to refit to a new design, the game stores the "design number" of the design in the orders. Since this prototype design is not in the main list of designs, the refit command gets a bogus design number. When the game is processed all the new designs are added to the "main list". The the refit order is processed and the bogus design number is used to lookup the design. More often than not, the design it finds is *not* the design you specified.
I have not tested this theory, but I suspect that if I design a prototype but do not try to refit to it until the next turn, that might allow time for the design to be put in the "main list" and thus might allow my refits to succeed.
Has any one else any experince with this?