Re: Scales bugs in Dom3.14
Mods do not seem to make a difference.
The original bug had two causes:
1) If a province had more than 6 neighbors, and there was less than one good candle both in neighbor #1 and neighbor #7 (in map file neighbor order), then an error caused positive scales to evaporate from the province.
2) Creating a new game without first exiting the dom3 application did not clear the internal table containing neighbor information. The new neighbor province numbers were instead written into the array of neighbors for each province, truncated with a '0' indicating no more neighbors. But the dom spread code in (1) looked at neighbor #7 without checking for '0' termination, so provinces with less than 7 neighbors could also experience the scales bug, if you had corrupted the neighbors table by starting a new game without exiting the app first. The neighbors table contained province numbers past '0', from the previous game's map.
The new scales code in 3.14 behaves differently, and it appears the symptoms are:
- Order gets toasted in your provinces
- Prod and Growth get whacked too, but not as bad as Order
- Heat-Cold does some weird stuff sometimes too
- Luck and Magic are usually okay
I think I've seen worse symptoms in provinces with many neighbors. The 3.10 code appeared to be trying to 'average down' scale effects based on the scales in the neighbors, and the 3.14 code is probably trying to do something similar.
In my new 3.14 games, I'm just refusing to take Misfortune. I'm either going:
Turmoil-3 Luck-3, pray for 3K gold, and don't squander it.
Order-3 Luck-0, and hope my scales survive the bugs. If they don't, then at least I'm still 50-50 on events being good or bad.
Order-3 Luck-3, which actually still has a pretty good number of random events, which are nearly all good, even if you don't lose your Order. Expensive, but manageable with a D6 POD.
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