Re: Scales bugs in Dom3.14
It's also very bad for Cold/Hot nations. I think we need patch ASAP. Balancing as feature, maybe later. But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds. The late effect is murder on anyone with non-awe dominion and good scales.
Simple patch next week would rejoyce me, for sure.
On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.
Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too. You will both have strong dominion, and you will both have wrong scales.
Foodstamp: it seems to happen always. If developers REALLY made scales average on neighbors, early capital will always have weak good scales.
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