| 
				 Re: Scales bugs in Dom3.14 
 It's also very bad for Cold/Hot nations.  I think we need patch ASAP.  Balancing as feature, maybe later.  But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds.  The late effect is murder on anyone with non-awe dominion and good scales. 
 Simple patch next week would rejoyce me, for sure.
 
 On the other hand, it has become a game of 'Dominions' indeed.  Great news for LA Mictlan bless rushers, for example.
 
 Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too.  You will both have strong dominion, and you will both have wrong scales.
 
 Foodstamp: it seems to happen always.  If developers REALLY made scales average on neighbors, early capital will always have weak good scales.
 |