Re: Scales bugs in Dom3.14
Also if it's by design it really should, thematically speaking , affect all scales, good and bad, equally.
Especially when not all the bad scales are bad for all nations. Temperature scales are the obvious ones, but if Pans can start spawning Maeneads in high Turmoil at once and their enemy can't afford troops since he lost his Order, for example.
And why not Luck and Magic? Sounds like somethings being checked from the top of the list. Order is most likely to be affected and Magic the least?
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