Quote:
David E. Gervais said:
Here's an idea.. on the PBW server replace all the texture images with a small 32x32 white (or any color) image that takes very little space.
run a batch program to rename and copy the PlaceholderTexture.bmp to the target mod folder.
I attached a small 32x32 white .bmp to this post. (It's 4k in size)
That's the only 'workaround' I can see. and it would most definately reduce the amount of space taken up on the PBW server.
another way would be to batch 'scale' all the images in the mod folder to 32x32.
Just an idea from an atrist's point of view.
Cheers!
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I did something very much like this with SE4. However, what I ran into with SE4 was that for some of the game images, not the shipset images, changing the dimensions of the bitmap caused errors. Since I don't totally understand how the .x files and the texture bitmaps relate to each other, I was concerned that this might cause a problem with SE5 shipsets.
The other odd thing is that there are wide disparities in sizes of files between shipsets. For example, in the Cardassian custom shipset, the total folder size is 20MB. The largest .x file is 67kb, and the total of the .x files is only about .5MB. On the other end of the spectrum, the Shadows shipset folder size is smaller, only 18MB, but the .x files there are more than half the total, 10MB. The spacestation.x and starbase.x files for the shadows set are 1.5MB each.
I'm probably just going to copy the shipsets to every mod folder and be done with it.