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Old February 14th, 2008, 05:38 PM
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Default Re: Poll about my USMC OOB rebuild project

Ooorah!

Good to see someone is working on the Marine OOB.

Adding a more realistic structure to the companies would be greatly appreacated, especally as you stated putting the MG units in the indiviual platoons rather than as their own platoon with the mortar. Having just played the 11th MEU campagin that was one of my major gripes about the company formation, every game I had my MG units spread out 1 with each infantry platoon and rallying became a problem at times.

Might I also suggest that the M4 Carbine become more prevelent in the USMC units. Scouts, company leader squads, FOOs, and Force Recon type units should have M4 sprinkled in. The M4 might need to have its range increased slightly since the verson I saw used in the US Army MP units seemed a little on the low side. (I think 7 hexes is about right, just 1 hex under the range of the M16s.)

Also the SEAL units that are bunched in with the Marines need some attention. SEAL units should include satchel charges and other demo gear (Like the SAS units in the UK oob). After all sabotage and demolitions is one of the major missions of the teams. Durrign Vietnam captured AK47s, SKS (commonly PRC Type 56s) carbines. The AK47s and SKSs were used as sterile weapons by the teams, in fact US companies started producing 7.62x39mm ammo. Supplement M1 SMG with the CAR-15 and Command Colt in 66-67. H&R T 223 and M14s could also be found. For their machine guns M249s were also used along with HK21A1 (Seal Team 6 liked these). 308-1 Napalm Grenades and AN-M14 TH3 Thermate incendiaries, and we can’t forget the Claymore mine. It also might be worth looking at giving them a minelet weapon to simulate planting booby traps (Tripwires, C-4 packed flashlights or my favorite AK rounds packed with explosives). If the AI is set not to pick the SEAL units and players remember to turn off the minelayer weapon it wouldn’t be a major problem.
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