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Old March 26th, 2002, 03:37 PM

Krakenup Krakenup is offline
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Default Re: Improving Ministers AI ?

quote:
Originally posted by brainman.9Hells:
Fine, but is there a file where I can control the behavior of, lets say, the troop transports minister?
No. You are correct that the ministers are THE weak point in the game, and they need a lot of work. Unfortunately, they are hardcoded, and we can't get to them. This is also the biggest problem with the AI in that all AIs have to use all the ministers.

I was way ahead in a game and decided to turn on all the ministers to see what would happen. I had established a forward base and assembled a war fleet to attack the Krill. The Krill demanded that I leave the system. My AI said "Oh, OK" and abandoned my heavily fortified planets and withdrew my war fleet through a damaging warp point into a black hole. My other war fleet (I had just dispatched the Amon'krie) was withdrawn to a space yard where all ships were retrofitted to a grossly inferior design. They were then sent almost to the frontier and then recalled for more retrofitting, again and again. Meanwhile, all colonization and exploration stopped. I think if I had given it enough time, it might have lost.
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