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Dedas said:
Growth is not needed of course, as the tunes work very well even without it (perhaps death is too much though).
Yes you are losing some research, but as dryads are also pretty good commanders (40) they can lead small armies. With tunes they can cut down on troop amount directing money to fortresses leading to faster research.
I can agree on that dryads are not the best unit to use initially, though later on you will have loads of them as you hire them as researchers as well. Some of them could be used behind enemy lines accompanied with revelers and cause some damage. You might have noticed that they now have +25 stealth making them ideal stealth preachers whom are also capable of defending themselves.
Harpies are good for scouting and patrolling, that is for sure. Thanks for the tip.
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I'm still unclear if you are recommending it for expanding vs indies, or actually employing it against other nations. Expanding seems doable, though rather suboptimal, due to research troubles. Applying it directly against human players, the tactic strikes me as risky in the extreme, there are any number of counters from sacreds to mindless units to archers to damage spells.
I'd also advise against wasting time with stealth preaching in all but the most niche of situations (mostly after all research has been completed and you have many weak mage priests with little else to so).
Scout harpies I consider a whole other matter from early patrolling, even though harpy scouts have ten leadership, I wouldn't bother giving them harpy troops.
Anyway, I don't mean to be argumentative, just fostering some lively debate.
EDIT: I wholly agree on the lord of the wild being a quite poor choice (and the carrion dragon being by and large overshadowed by other choices), but it's not really an issue specific to Pan or national pretenders.