Quote:
Ballbarian said:
The program that I am using seems to barf when I try to save the new sound at 6kHz.
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My program crashed as well trying to save some of the files (I converted all of the musics to .ogg so I can listen to them while playing Dominions without enabling sound

).
It turned out that the first ~0.3s of each song, and the silent parts at the end of some songs, contain information that causes the program to crash when trying to reencode it. The solution was merely to delete those bits at the start and then save. (The bits in the end weren't really a problem, since the program crashed but still produced a usable file before doing so.)
Hopefully this is not some sort of primitive protection method that I'm being bad by helping break :S