Re: General Help for a not quite Beginner
These are my experiences with gods
*The most common approach for multiplayer is a titan sized god with air, astral, water and/or earth to auto buff and use magic gear too.
*There are the 1st turn fighters to expand faster that generally have dominions 9-10 (for an awe ability gift) and are the Wyrm (magic not needed), the dragons (maybe the blue one more levels to give more defense), Prince of death, the big bulls, giant octopus or the cyclops. These donīt are expected to hold player controlled foes.
*The bless approach with an imprissioned absent pretender with insane paths.
*an absent imprisioned god (the astral fountain maybe) just to have enough points to pay extreme good scales and high dominion
*rainbow pretenders for research bonus and late game potential with skills in many or all paths.
*special pretenders for very special uses like the forge lord or the pretenders that produce gems.
*a stealthy god for dominion attack with dom10
(the last 3 designs are rarely used in MP. except maybe the rainbow)
Edit. I didn`t see sectorīs post while writing so some stuff is mirrored
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