Quote:
	
	
		
			
				Loren said: 
 
It's related to fortress attacks.  The last time I hit it the attackers were 501 units (I had Eyes of God up), the defender was a single commander.  I've posted an example of it on here, I forget where by now.  This was the bug fixed in IIRC 3.08 but it came back in 3.10. 
 
I'm not sure exactly what the situation is as I tried to keep the battle from happening.  I had a nearby army that could smash the attackers, I ordered them to take the square.  I would have thought that happened before the seige was resolved but it still crashed.  I tried again, this time using Astral Travel to send them in to make it happen even earlier, it still crashed.  
			
		 | 
	
	
 I've had battles in SP games while sieging a fortress where the enemy had 70+ commanders and 780+ units and I had 15 commanders and 500+ units... the battles proceeded without any problems although the battles ran slow on my slower systems.
Maybe it only occurs with specific castle types and/or terrains.  Send us a .map file where the crash occurs and I'll test it on my systems... one of the systems is very powerful.