Re: Remove Curses and Horror Marks?
The lack of a savegame feature in single player gives the game too high of a learning curve in my opinion. The game would seem a lot more accessible to people playing the demo if they could make a mistake, play a few turns, realize the mistake, and start again from an earlier point, having learned from their error.
As it is, the game forces you to live with every mistake, which can cause many, many restarts, especially on smaller maps.
Also, in a single player game, who is offended if I re-load if my pretender dies a cheap death and loses one level of all their magic? I once had a Pretender die because my own longbowmen shot her in the back as the enemy armies were routed. That's just idiotic and the game had to be completely restarted.
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