Re: What if Boots of Long Strides gave mapmove 2?
Not at all. First of all the range of teleportation spells remains infinitely longer than 'just' 3. They also ignore terrain restrictions, and, most importantly, they allow you to teleport on top of enemy armies before they can manage to move away in the movement fase. You'd have to come up with something really special to make teleportation spells obsolete.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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