View Single Post
  #9  
Old March 28th, 2002, 08:58 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod 1.5.3 released

Yes, Aub, I agree. The previous message just listed the things I finished Last night, but I'm not quite done. The PD and a few other things, I mean to add/adjust. This is a good moment to make suggestions.

Below are other things I may do if I get time tonight. This is my TDB list, though I may not get to it all tonight. Maybe I'll just do the things that affect early-game, and put the others in 1.6.1.

* Only allow homeworlds to start in planet-rich systems. Add some system types where this is not necessarily true, or where the reverse is true.
* Greatly increase non-domed planet capacities (by x 10 ?). (This was in Foundations but I just noticed it's not in Proportions yet, except for the extra cargo space of some facilities like cultural centers.)
* Adjust/spread fighter electronic warfare comps.
* Review and perhaps adjust some fighter weapons, high-energy weapons, temporal weapons, psychic weapons.
* Perhaps add yet another PD weapon, an anti-fighter beam with high to-hit but lower damage than PDC, and reduce to-hit bonus of PDC.
e.g.:
PDC 20kt, +40, cost ++
SDC 10kt, +?
LBC 15kt, +70, dmg --
* Add some shield/regen variants.
* Add some levels to ancient techs and require research to build them after discovery.
* Tweak AI some more.
* Tweak system abilities and system types some more.


PvK
Reply With Quote