Re: Star Wars Mod
Yeah, the AI has all kinds of silly quirks. There is a more adaptable solution, but it may take a bit of programming work:
The game loads and processes the AI text files every turn. That means any changes to the AI files take effect immediately if the game is running.
It should be possible for someone to create an AI companion program that alters the AI text files on-the-fly each turn according to more detailed (and sane) parameters.
Plus, since the game is capable of outputting detailed log files in text form, it should also be possible to create an AI that responds automatically to some in-game events using such a companion program.
You up to it?
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