Thread: Multiverse Mod
View Single Post
  #11  
Old February 26th, 2008, 02:08 AM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Multiverse Mod

Baron, I was scratching my head on that one, but at the second try I was able to recreate the bug. You are the first person to report this occurrence, which normally does not happen.
This is what happens:
1. From the Epsilon system you are told to return to Eternus.
2. Before reaching Eternus an event happens in Octopus.
3. In Octopus you are to help one of the ships from Earth (a Hood BC) that is being attack by an unknown ship.
4. There are actually two events in progress: Help the Hood cruiser and destroy the enemy ship.

Now the bug problem:
The ships on the event are to appear kind of late, 5 to 7 ticks into the mission (due to radar interference). They will show up by the "Tentacle" planet next to the Octopus warp point.
The error occurs when the enemy ships materializes, either it hit the planet or another ship. If this happens somehow the game does not register what just happen even thought it should declare the mission a fail or completed.
Even more, since two things could happen, either the Hood destroys the enemy ship or the enemy ship destroys the Hood. Either way the third event will start when either one of the ships is destroyed. But just in case there was also a timer on the mission in the case that the Hood and company can hold the enemy long enough, and declared the mission completed.
Therefore by the enemy ship being destroyed due to collision the AI does not compute the mission properly between its own parameters, and then due to the timer it creates a second error. I do not know why it does that. If the ship is destroyed it should simply declared either success or failure instead of an error. I have checked and recheck and the only conclusion I come up with is that it happens too soon before the AI is able to time the event or something like that.

The fix: once again by the laws of provability all you have to do is redo the scenario which is activated the instant you enter Octopus. The enemy ship should not hit the planet or any other ship; instead they should start fighting each other as they encounter. So if you saved the game just before entering Octopus you are ok.

On my part on the next update I will have the enemy ship materialize by the Warp Point instead than around the planet. This should minimize the collision occurrence.
Still I am not sure if it was my bug, since the AI of the game should have stop the mission timer and declared the mission completed or failed without creating an error. Either way is a learning experience that I will try to remember as I continue with the series.

ps: If this is not exactly what happens then let me know.
Reply With Quote