Re: Proportions mod 1.5.3 released
Short-range frigates (and other small ships) are faster, but larger ships are slower, especially if they have much strategic range (efficient engines). Since we can't use tactical combat, and there is no "run away from missiles" movement tactic for the tactical AI, I tend to think missiles don't need to be any faster, but maybe I'm wrong.
Any suggestions from players on if/how this might be addressed? Should there be faster higher-tech missiles, or a new parallel missile variant that is faster but weaker or lower-ranged?
I am already adding a Light Missile Launcher series to 1.6, which launches shorter-ranged, lower-warhead, easier-to-shoot-down missiles at ROF 1/turn, in order to reduce the tendency of PD to neutralize missiles (especially with the new self defense cannon), without making missiles the ultimate weapon. Since these are small, it'd be logical that they would be faster... sound like a reasonable counter to the higher small ship speeds?
PvK
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