Re: Mictlan
One thing I like about the bless concept is that the paths with the most powerful magic (Blood, Death, Astral to a point) typically have the worst blesses, and the paths that are great for blesses don't have end game spells. For example, nothing in the Earth, Fire, Nature, or Water path requires higher than 6 to cast or forge. There's only 1 Air spell that requires A7.
Air and Astral are a bit of an anomaly, but it holds true for the elemental magic paths. I actually think the Air bless should be significantly improved for this reason.
I think my favorite bless nation is either EA Niefelheim or EA Lanka. When I don't feel like strategizing or heavy micromanagement, I love wiping out the AI with hordes of Niefel Giants. I like Lanka because the sacred bless extends far beyond the capital troops into regular forts, and blood summons.
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