Re: Blessed Sacred Troops: what is YOUR view/favor
			 
             
			
		
		
		
		I like the Nifel Giants. 
 
The only question for me is: How much nature? 
 
Getting a good Earth/Nature bless with Niefelheim and okay scales is tough. Earth 9 seams like a good idea because reinvigoration and protection are needed. 
So is the 4th point of Nature. That regeneration is quite good allready and -iirc- reduces the number of afflictions you suffer. So you have Earth 9, Nature 4 and quite good scales to do some really fast recruiting in the beginning, like: 
Round 1: 2 Giants, troops set to patrol, scout is made prophet. 
Round 2: 1 Niefel Jarl 
Round 3: Jarl and Giants on "Guard commander" and Prophet move out, 2 more Giants 
Round 4: 1 Niefel Jarl, 1 Giant 
Round 5: Jarl with 3 Giants on Guard commander move out. 
... 
Every second round another Jarl with 2 or 3 Giant gets ready, what should be enough to fight independants without looses (make sure it's really cold, when you attack Barbariens, though). Against opponents have 2 of your teams join, use mercs or cheap independants to siege the castle. 
 
Your research will start late, focuss on: 
Enchantment 1: Breath of Winter 
Alteration 4: Wolven Winter, quickness 
Construction: Nice stuff 
Alteration 6: Sould Vortex 
 
At this point, you should be in the mid-game. Jotun Hirdman make a major part of the troops. Niefel Giants, in bigger packs, run around with much priest and some mage support, Niefel Jarls make thugs in troops of 1 to 4 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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