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Old February 27th, 2008, 12:07 PM

Phlagm Phlagm is offline
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Default Re: Mod: EWW: Recombobulator

I haven't done much with it but become exasperated. If i dramatically increase the numbers that should be showing up, nothing happens. I started experimenting with making small quests that have nothing but a planet with an item on it and a cambrian fleet so that you can occasionally see one or two in the game, but those planets end up just having the item and no fleet 90% of the time. Clearly there is some cap there, but it won't respond to anything I do.

I'll post a spoiler here about something I have half-done, but probably won't finish.

I was never able to get a decent mainquest working for the corrupted Tan Ru. Every trick I tried to make it not look like a Ravian, Kawangi, or Primordius clone failed spectacularly. I am somewhat proud of my later Osiris mainquest, which is a blatant kawangi/Ravian clone, but with a catch on the beginning. Killing the thing is just a formality. Plus, I get a kick out of how well the locust swarm worked out.

My other quest was going to be related to the sphyrna. I actually have 2 more ships completed for that race, and something that I thought was pretty nifty. I made each of those ships with great blobs of alien flesh growing on them. The mainquest was to be where you encounter either the lone sphyrna ship that got away from this infestation and then they set about trying to kill you even as they absorb other races. (I was even thinking about making the klakar captain/homeworld become corrupted, the 2nd in command kills him, takes control of the ship and joins you. So you'd be fighting these infested fleets and trying to save the Glory system from this spreading menace.

The cool part was that to destroy one of these ships, you first blow off the goo (which attacks in its own way), which leaves splatters and scorch marks on the ship, and then it tries to kill you with whatever conventional weapons you just freed up.

But I don't want to invest any more time if there's a good chance it's just going to not work. It really sucks too, because I had plans to reintroduce 3 more races from ESAIS also: Wraiths, Silikites, and Dolomar. I mean I could add them all in the combat simulator, but that just makes me want to cry. The worst part is that having to cook up weapons for alien races is my main motivation for putting weird not weapons in the game.